Rock Paper ShotgUnity – Rigid Body FPS Controller
(By request: This is a repost from my old blog)Rock Paper Shotgun is an excellent PC gaming blog, maintained by some of the UK’s coolest gaming journalists. Recently I’ve done some programming for...
View ArticleDevelopment Tidbits!
High time for an update, methinks!Non-Technical stuffI have been demoing the game to more and more people, and I’ve been streamlining the feel of the game according to the feedback I’ve received so...
View ArticleVolo Modding
Wooh! Exciting techno-mumbo-jumbo coming up! Unity’s game object system has a base-class called MonoBehaviour, and every script you want to use in your game scene has to derive from it. Thus, you use...
View ArticleLandscaping: Importing & Streaming Tiled Terrains
Completely out of the blue, here’s something I’ve been working on for the past month or so that might interest you:A test landscape for the systemThe above landscape might seem like a single, solid...
View Article7DFPS – Armed & Dangerous: Opposing Thumbs
(Crossposting here since 7DFPS.org seems to be down)Over the last week my friend Robin and me created a first person shooter game in seven days, participating in the 7DFPS challenge. It was close, but...
View ArticleTechnical: Split Screen Audio
As I mentioned last time I’ve been creating a plugin for split-screen audio in Unity. I can demonstrate the basics now, so here’s a video:The plugin will be sold on the Unity Asset Store once finished,...
View ArticleWhat’s Happening – End of January
Split Screen Audio PluginWork on the split screen audio solution for Unity has ended up taking most of January. It’s quite mindboggling to consider that I had the basic idea up and running in a couple...
View ArticleStill working on dull but important things
So yeah, I’m still slogging through the implementation of the Split Screen Audio system I detailed last post. It’s boring, it’s a total bitch to get right, and once done it will merely enable...
View ArticleSite Maintenance & Dev Notes
All Manner Of DistractionsNo development stream this week, though perhaps on Friday. Turns out our hosting agreement was due for renewal, and we took this time to make the switch to much more flexible...
View ArticleWhat’s happening: August 2016
Dear Pilots,Last month we’ve been busy working on multiplayer and rendering performance. This blog post is all about the challenges we encountered so far while writing Volo’s netcode.Martijn has been...
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