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Rock Paper ShotgUnity – Rigid Body FPS Controller

(By request: This is a repost from my old blog)Rock Paper Shotgun is an excellent PC gaming blog, maintained by some of the UK’s coolest gaming journalists. Recently I’ve done some programming for...

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Development Tidbits!

High time for an update, methinks!Non-Technical stuffI have been demoing the game to more and more people, and I’ve been streamlining the feel of the game according to the feedback I’ve received so...

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Volo Modding

Wooh! Exciting techno-mumbo-jumbo coming up! Unity’s game object system has a base-class called MonoBehaviour, and every script you want to use in your game scene has to derive from it. Thus, you use...

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Landscaping: Importing & Streaming Tiled Terrains

Completely out of the blue, here’s something I’ve been working on for the past month or so that might interest you:A test landscape for the systemThe above landscape might seem like a single, solid...

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7DFPS – Armed & Dangerous: Opposing Thumbs

(Crossposting here since 7DFPS.org seems to be down)Over the last week my friend Robin and me created a first person shooter game in seven days, participating in the 7DFPS challenge. It was close, but...

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Technical: Split Screen Audio

As I mentioned last time I’ve been creating a plugin for split-screen audio in Unity. I can demonstrate the basics now, so here’s a video:The plugin will be sold on the Unity Asset Store once finished,...

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What’s Happening – End of January

Split Screen Audio PluginWork on the split screen audio solution for Unity has ended up taking most of January. It’s quite mindboggling to consider that I had the basic idea up and running in a couple...

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Still working on dull but important things

So yeah, I’m still slogging through the implementation of the Split Screen Audio system I detailed last post. It’s boring, it’s a total bitch to get right, and once done it will merely enable...

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Site Maintenance & Dev Notes

All Manner Of DistractionsNo development stream this week, though perhaps on Friday. Turns out our hosting agreement was due for renewal, and we took this time to make the switch to much more flexible...

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What’s happening: August 2016

Dear Pilots,Last month we’ve been busy working on multiplayer and rendering performance. This blog post is all about the challenges we encountered so far while writing Volo’s netcode.Martijn has been...

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